The team
The Team Behind Comfort Commons
How This All Started
Hey, Iām Lalitha! I kicked off Comfort Commons because I wanted to build something that felt just right. It started with me trying to create a site that was āØvisually sleekāØāyou know, the kind with smooth animations that just wow you. I thought that was the secret sauce to great web design.
Then, someone pointed out that I was missing something huge: alternative formats for people who couldnāt access certain content types. That simple comment completely changed my perspective. It was a lightbulb momentāhow easy it is to forget that not everyone experiences the web the same way.
I went down a rabbit hole after that, asking myself:
Can we build a web that lets users feel comfortable and in control of what they need?
Thatās when Comfort Commons was born.
Who We Actually Are Right Now
Iām just a university student who got really obsessed with this question, and I dragged a few friends along for the ride. Weāre a mix of:
- Computer science and design students who are learning that technical skills alone just create fancier problems, not better solutions.
- People from different backgrounds who are learning that diversity in experience is key when you want to make something that works for everyone.
- Building this as we goābecause if one curious mind can ask these questions, imagine what happens when a bunch of us with different experiences come together to make the web more kind, inclusive, and human.
Where We Are Now
The honest truth? Weāre just getting started. A handful of university friends, some passionate volunteers, and a lot of ideas floating around.
Hereās where the magic happens: when people point out what we missed. Like that time someone on Reddit pointed out how high contrast (which we thought was a universally good thing) can actually trigger vestibular disorders. That one comment totally flipped our research in a new direction, and suddenly, weāre learning something totally unexpected: accessibility is complexāand sometimes, beautifully contradictory.
Weāre always looking for people with lived experience of disability, neurodivergence, and other accessibility challengesānot just for feedback, but to help guide what weāre building from the very start.
How We Stay Real
Nothing About Us, Without Us ā Weāre not interested in building tools for people, weāre interested in building them with people.
- Every tool we create gets tested by those who actually need the features
- People with lived experience help lead research and shape the process
- Weāve got anonymous feedback channels where people can call us out if we mess up
- We try to compensate research participants when we can
- We regularly ask ourselves, āAre we actually helping, or just making ourselves feel good?ā
The Honest Truth About Resources
Right now? Weāre a bunch of students running this project on pure passion and volunteer energy. Everything is free, open-source, and built on free platforms.
Our promise? If we ever get any funding, hereās where it goes:
- Fair compensation for research participants
- Supporting contributors who need accessibility tools
- Keeping everything free and open-source forever
- Never: Fancy offices or paying investors
Why This Matters
Most accessibility work feels heavyāfull of rules, technical standards, and this underlying guilt about leaving people out. Itās easy for people to burn out and miss the point entirely.
Weāre doing things a little differently. What if accessibility could feel like play? What if it was about learning to be kinder to ourselves while thinking about everyone elseās needs too?
Turns out, when people feel safe and curious rather than judged and overwhelmed, they build way better solutions.
Want to Play, Build, and Create Sandcastles with Us?
Weāre not a company, and weāre not a nonprofit. Weāre just a group of people who believe the web should feel good to useānot just meet technical standards.
If that sounds like something you want to be a part of, come play with us! Thereās always room in the sandbox for more builders.
Questions? Think weāre missing something? Great! We want to hear it. Open an issue, start a discussion, or come hang out with us in our community spaces. Your feedback helps us get better.
This page gets updated as we grow and learn. Last updated: 21 Aug 2025.